LiveDraw across the grid, then click for a square ripple
The prompt
Build a pixel trail cursor effect for a game jam page called Lowres Jam 07. Background #120d1f covered by a grid of 20px cells (16px on phones), each shown as a faint 2px dot in #2a2140, drawn on one canvas. Centre a mint (#3df5c4) monospace label with a blinking square, the headline "Make a whole game in 48 hours" (92px, 900 weight, with a hard 4px pink #ff3d81 text shadow), a short line about teams and the theme reveal, a yellow (#ffd23f) "Join the jam" button with a 3px dark border, a 3px outer ring and a hard pink offset shadow that presses in on click, an outlined "Past winners" button, and a sign-up count. As the pointer moves, light every cell along its path, filling gaps between samples with a straight line of cells, plus a dimmer cross of neighbours. Colour the trail in bands of four cells cycling pink, yellow, mint and violet (#7b5cff). Each lit cell fades in four visible steps over about a second while shrinking inside its cell. A click or tap sends a square ring rippling out nine cells. When idle for 2.5s, a snake wanders the grid in straight runs with right-angle turns. Put a dark halo behind the copy. For reduced motion, paint without fading.
Written by Informeek Studio to recreate this design. Prompts are not deterministic: running it again gives a similar result, not an identical one.
Use it in three steps
Copy the prompt with the button above.
Paste it into your tool, such as v0, Lovable, Bolt or Claude.
Make it yours by renaming the event and swapping the four trail colours.
About this pixel trail
A pixel trail turns the page into a low resolution screen. Every cell the cursor crosses lights up, along with a dimmer cross around it, and the trail changes colour every four cells, pink, yellow, mint and violet, like an old arcade cabinet. Cells do not fade smoothly; they drop in four hard steps and shrink inside their squares, which is what sells the retro look.
Fast mouse movement would normally leave gaps, so the effect draws a straight line of cells between each pair of pointer positions. A click sends a square ripple out across the grid, and the Join the jam button presses into its hard shadow. Leave the page alone and a little snake starts wandering the board.
Why the prompt works
It fixes the grid size for desktop and phone, so the pixels stay chunky on both.
It asks for line filling, the step most pixel trails skip.
It describes the stepped fade, four visible steps instead of a smooth one.
It gives touch screens a snake, so a phone card is never empty.
Where to use it
Game studios, jams, chiptune releases, hackathons and playful developer tools. Pair it with a heavy headline and very little body copy.
The prompt is shared under CC BY 4.0. Reuse it freely, including commercially, with a credit linking back to this page.
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